Law 3. Number of Players
| DEFINITIONS
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| A
Team. A team consists of fifteen players who start the match plus any
authorised replacements and/or substitutes.
Replacement. A player who replaces an injured team mate. Substitute. A player who replaces a team mate for tactical reasons.
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| 1
MAXIMUM NUMBER OF PLAYERS ON THE PLAYING AREA
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| Maximum:
each team must have no more than fifteen players on the playing area.
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| 2
TEAM WITH MORE THAN THE PERMITTED NUMBER OF PLAYERS
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| Objection:
at any time before or during a match a team may make an objection to the
referee about the number of players in their opponents’ team. As soon as
the referee knows that a team has too many players, the referee must order
the captain of that team to reduce the number appropriately. The score at
the time of the objection remains unaltered.
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| 3
WHEN THERE ARE FEWER THAN FIFTEEN PLAYERS
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| A
Union may authorise matches to be played with fewer than fifteen players
in each team. When that happens, all the Laws of the Game apply except
that each team must have at least five players in the scrum at all times.
Exception: matches between teams of seven-a-side are an exception. These matches are covered by the Seven-a-Side Variations to the Laws of the Game.
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| 4
PLAYERS NOMINATED AS SUBSTITUTES
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| For
international matches a Union may nominate up to seven
replacements/substitutes. For other matches, the Union with jurisdiction
over the match decides how many replacements/substitutes may be nominated.
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| 5
SUITABLY TRAINED AND EXPERIENCED PLAYERS IN THE FRONT ROW
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| (a)
The table below indicates the numbers of suitably trained and experienced
players for the front row when nominating different numbers of players.
No. of Players Number of Suitably Trained and Experienced Players 15 or less 3 players who can play in the front row 16, 17 or 18 4 players who can play in the front row 19, 20, 21 or 22 5 players who can play in the front row
(b) Each player in the front row and the potential replacement must be suitably trained and experienced. (c) The replacement of a front row forward may come from suitably trained and experienced players who started the match or from the nominated replacements.
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| 6
SENT OFF FOR FOUL PLAY
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| A
player sent off for foul play must not be replaced or substituted. For an
exception to this Law, refer to Law 3 14 Page 17.
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| 7
PERMANENT REPLACEMENT
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| A
player may be replaced if injured. If the player is permanently replaced,
that player must not return and play in that match. The replacement of the
injured player must be made when the ball is dead and with the permission
of the referee.
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| 8
THE DECISION FOR PERMANENT REPLACEMENT
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| (a)
When a national representative team is playing in a match, a player may be
replaced only when, in the opinion of a doctor, the player is so injured
that it would be unwise for that player to continue playing in that match.
(b) In other matches, where a Union has given explicit permission, an
injured player may be replaced on the advice of a medically trained
person. If none is present, that player may be replaced if the referee
agrees.
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| 9.
THE REFEREE'S POWER TO STOP AN INJURED PLAYER FROM CONTINUING
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| If
the referee decides – with or without the advice of a doctor or other
medically qualified person – that a player is so injured that the player
should stop playing, the referee may order that player to leave the
playing area. The referee may also order an injured player to leave the
field in order to be medically examined.
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| 10
TEMPORARY REPLACEMENT
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| (a)
When a player leaves the field to have bleeding controlled and/or an open
wound covered, that player may be temporarily replaced. There is no time
limit on that player's absence from the match.
(b) If the replacement is injured, that player may also be replaced. (c) If the replacement is sent off for foul play, the replaced player may not return to the field-of-play.
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| 11
PLAYER WISHING TO REJOIN THE MATCH
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| (a)
A player who has an open or bleeding wound must leave the playing area.
The player must not return until the bleeding is controlled and the wound
has been covered.
(b) A player who leaves a match because of injury or any other reason must not rejoin the match until the referee permits the player to return. The referee must not let a player rejoin a match until the ball is dead. (c) If the player rejoins the match without the referee’s permission, and the referee believes the player did so to help that player's team or obstruct the opposing team, the referee penalises the player for misconduct. (d) If the referee believes that this offence was not voluntary interference but the offending player’s team gained an advantage from the return, the referee orders a scrum where the player rejoined the match, and the opposing team throws in the ball.
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| 12
NUMBER OF SUBSTITUTIONS
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| A
team can substitute up to two front row players and up to five other
players. Substitutions may only be made when the ball is dead and with the
permission of the referee.
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| 13
SUBSTITUTED PLAYERS REJOINING THE MATCH
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| If
a player is substituted, that player must not return and play in that
match even to replace an injured player.
Exception 1: a substituted player may replace a player with a bleeding or open wound. Exception 2: a substituted player may replace an injured front row player when injured temporarily suspended or sent off.
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| 14
FRONT ROW FORWARD SENT OFF OR TEMPORARILY SUSPENDED.
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| (a)
If a front row player is sent off or temporarily suspended the referee
will ask that player's captain whether or not the team has another player
on the field of play who is suitably trained to play inthe front row. If
not, the captain chooses any player form that team. The player leaves the
field-of-play and is replaced by a suitably trained fron-row player from
the team's replacements. The captain may do this either immediately or
after another player has been tried in the front row.
(b) Furthermore if, because of sending-off or injury, a team cannot provide enough suitably trained front-row players, the match continues with uncontested scrums (14 (c)). (c) An uncontested scrum is the same as a normal scrum, except that the teams do not compete for the ball, the team throwing in the ball must win it, and neither team is allowed to push, and: In a full scrum, the formation must be 3-4-1 (i.e., 3-4-1 in the front, second and third rows respectively). If a team is one player short, then both teams must be in a 3-4 formation (i.e. with no No.8). If a team is two players short, then both teams must be in a 3-2-1 formation (i.e. no flankers). If a team is three players short, then both teams must be in a 3-2 formation (i.e. only front rows and locks).
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